Notes from using Pixel Table (playing Alice is Missing)

This is a raw set of notes from a couple of games played over the course of a week. There’s probably a more naunced post coming soon.

Pre-Game

User Experience

  • Add the actual Rulebook contents to the table for Facilitators.
    • The Game Guide offers the bare minimum of guidance to the facilitator to help get the players up to speed for the game.
  • Need a real, shared document for Lines & Veils.
    • Players should be able to type into a shared field and update the lines and veils note” for everyone.
    • Or, implement something very similar to what Alchemy RPG does on their game table and make it easy to add tags” for lines or veils to a shared element of the game table.
  • Layout is unusable on mobile phone browsers
    • For a game that depends on phones in the physical edition, this seems like something you might want to address.
  • Layout can be challenging on desktop browsers
    • Browser zoom features were needed to help players see entire interface in some cases.
    • Mac or Windows, Firefox or Chrome or Safari (etc), the game experience for different players on different platforms and browsers doesn’t seem consistent based on playing with about 15 players.
  • Players should be able to record voice messages directly in the interface of the game.
    • A mouse over or tooltip suggesting another web tool to record things might be helpful.

Bugs

  • Character Selection Tab
    • Layout prevented players to see all five characters at the bottom of the screen in some games.
      • Unclear if it was particular browsers or screen sizes that were related.
      • Workaround: Use browser’s built in zoom” feature to zoom out until all characters are visible.
    • The facilitator can select a character besides Charlie.
      • One less character is available to the players until the facilitator unselects them and selects Charlie.
      • This is inconsistent.
      • There isn’t an easy set of steps to reproduce.
    • Two players character choice can be tied together.
      • This is inconsistent.
      • For example, player 1 is able to choose Dakota.
      • Player 2 is also able to choose Dakota.
      • Table realizes this happens, so one player is unselects Dakota.
      • Dakota becomes unselected for both.
      • Player 1 chooses Dakota again.
      • Player 2 also sees that they’ve selected Dakota.
      • Workaround: New game session was created to allow for players to have fresh selections.
  • Relationships Tab
    • Layout prevented players to see all character associated relationships at the bottom of the screen in some games.
      • Unclear if it was particular browsers or screen sizes that were related.
      • Workaround: Use browser’s built in zoom” feature to zoom out until all relationships are visible.
  • Voice Mail Upload
    • Some players were not able to upload voicemails into the game interface.
    • Some players were not able to playback the audio file they uploaded for voice mail.
  • Help Modal
    • Modal remembers slide” position when switching tabs” in pre-game.
      • Example: On the introduction table, use the help button in the lower right hand side of the screen.
      • Use the navigation buttons to go to slide 3 for the introduction tab.
      • Close help modal.
      • Navigate to the Character selection tab.
      • Use help button and open modal.
      • Result: Help will be on slide” 3 for Character Selection.
    • Modal can go beyond slides” position when switching tabs” in pre-game.
      • For context:
        • Introduction tab has 6 slides associated for help.
        • Character selection has 5 slides associated for help.
      • Example: On the introduction table, use the help button in the lower right hand side of the screen.
      • Use the navigation buttons to go to slide 6 for the introduction tab.
      • Close help modal.
      • Navigate to the Character selection tab.
      • Use help button and open modal.
      • Result: Modal slide position will be 6 out of 5.

Gameplay

User Experience

  • Need an X Card implementation
    • Typing (X) or (X: text) may be harder than it seems during gameplay.
    • The chatting can move fast and furious, especially in group chat. Someone’s X message might get lost in the fast scrolling.
    • Implement a button to issue a model to pop up and acknowledge that it’s been pressed.
    • This could be done for one on one chats and only those participants get the notification.
    • When pressed for group chat, everyone is notified.

Bugs

  • Chat history Issues
    • Players experienced losing all chat history during the game.
      • Group chat and individual chats were affected.
    • Players experienced losing some chat history.
      • Group chat and individual chats were affected.
      • Some chat history was retained, but not for the entire game session.
    • Chat position froze during as chat continues.
      • Scroll position did not advance and messages arrived below the position on the scroll.
      • Workaround: Player manually scrolled to get to latest chat.

Post Game

User Experience

  • Closing the game window when the 1 minute countdown is over is disorienting.
    • The transition is abrupt and not easy to track that it’s happening.

Bugs

  • Voice mails don’t show up for players after the end of a game.
    • This is inconsistent, depending on the game.
    • Some players got all voice mails.
    • Some players got only some of the voice mails
    • Some players got no voice mails.
    • One game, no players got voice mails.
    • Some players left the browser tab open, walked away for 12 hours and then came back to find the voice mails available.

May 11, 2024






Hello World

Classic start to this site.

Let’s see what kind of trouble we can get into.

March 28, 2024